Together, they created Krikey, a mobile augmented reality gaming app, with a mission to break the barriers between fantasy and reality.
On Dec. 1, Arkansas Governor Asa Hutchinson announced in a press release that Arkansas would be the first state in the nation to implement a Stanford-backed concussion education program in every high school.
The second annual Confluence Summit presented by Winston Baker took place on October 25 in Menlo Park, bringing together professionals from both the tech and entertainment industries. From industry leaders simply attending the conference to those speaking on the panels, the Confluence Summit was another superb expansion on last year’s event, highlighting new developments in…
On Oct. 18, the concussion-awareness initiative known as CrashCourse, developed by Stanford researchers and student-athletes, announced that it has partnered with Pop Warner, the country’s largest youth football organization for children five to 16 years old. CrashCourse aims to promote dialogue about head injuries and to encourage early reporting of concussion symptoms among youth football players nationwide.
On Oct. 3, Stanford alumna Maureen Fan visited campus to speak at The Entrepreneurial Thought Leaders Series. As an undergraduate seeking career paths that intersect with both the arts and technology, I eagerly anticipated hearing from the CEO and co-founder of Baobab Studios, an Emmy Award-winning VR animation company. When I met Maureen, she was…
Music 152A: “Careers in Media Technology,” gives students the opportunity to interact with and learn from industry professionals in a classroom setting.
At the Lucile Packard Children’s Hospital, Stanford Medicine pediatric cardiologist David Axelrod is working on using virtual reality (VR) to model heart defects.
The 52nd annual Carlos McClatchy Symposium took place on Friday evening at the Bechtel Conference Center. The annual event, which aims to evaluate the role and performance of journalism and mass media within democracy, focused on “Virtual Reality, Real Implications” this year and addressed issues ranging from the future of virtual reality (VR) technology to net neutrality.