The 52nd annual Carlos McClatchy Symposium took place on Friday evening at the Bechtel Conference Center. The annual event, which aims to evaluate the role and performance of journalism and mass media within democracy, focused on “Virtual Reality, Real Implications” this year and addressed issues ranging from the future of virtual reality (VR) technology to net neutrality.
Software released last week by Stanford researchers allows anyone with virtual reality (VR) gear to witness ocean acidification firsthand.
Stanford’s Virtual Human Interaction Lab (VHIL) is testing virtual reality’s (VR’s) ability to foster empathy for the homeless in their new study “Empathy at Scale.” With the help of the new Oculus Rift, a virtual reality headset, VHIL hopes to discover new possibilities to further both VR and technology’s positive impact on society.
It is hard to imagine what it must be like to be on the court during an emotional moment in a basketball game. With thousands of yells drowning out any semblance of a coherent thought and potentially huge ramifications following from even the slightest misstep, fans can barely empathize with the stress and adrenaline that…
Two Stanford researchers in the Department of Communication are using the technology of the Virtual Human Interaction Lab (VHIL) to quantify body language by linking nonverbal behavior to creativity and successful learning.
I was participating in a virtual-reality demo called the “pit world” at Stanford’s Virtual Human Interaction Lab on the fourth floor of McClatchy Hall in the Main Quad.
A panel of Bay Area thinkers addressed interpretations of life, the role of technology in human existence and ethical quandaries Thursday evening at “Life,” the second stage of an “Interdisciplinary Tour of the Human Condition in Three Stages.” The panel of speakers, moderated by Piero Scaruffi of Stanford Continuing Studies, attracted an audience of around 250 to Cubberley Auditorium.
Jeremy Bailenson’s new virtual reality lab, construction for which began in September and is due to end next winter, will focus on multisensory simulations.