Health4TheWorld is the first nonprofit of its kind to use machine learning to provide treatment tools and educate health care professionals in under-resourced regions.
Researchers at Stanford are breaking new ground in psychiatric uses of virtual reality (VR), applying to technology to help patients suffering from mental illnesses such as phobias, obsessive compulsive disorder (OCD) and body image issues.
Stanford Virtual Heart, a new initiative at Lucile Packard Children’s Hospital Stanford, employs immersive virtual reality (VR) technology to tackle previously unaddressed questions in science education.
TAPS 21N: “The Idea of Virtual Reality” is an all-freshman introductory seminar that allows students to engage with the impact of one of the newest innovations of our time: virtual reality.
Software released last week by Stanford researchers allows anyone with virtual reality (VR) gear to witness ocean acidification firsthand.
Stanford’s Virtual Human Interaction Lab (VHIL) is testing virtual reality’s (VR’s) ability to foster empathy for the homeless in their new study “Empathy at Scale.” With the help of the new Oculus Rift, a virtual reality headset, VHIL hopes to discover new possibilities to further both VR and technology’s positive impact on society.
Going forward, museums face a plethora of challenges relating to broad audience engagement. To avoid becoming obsolete, museums should highlight the aspects of their exhibits that visitors can’t get elsewhere, such as interaction with original artworks or specimens.
The Stanford Daily’s review of the Oculus Rift, a virtual reality headset.