Together, they created Krikey, a mobile augmented reality gaming app, with a mission to break the barriers between fantasy and reality.
The concussion awareness initiative CrashCourse announced on Tuesday its partnership with American Youth Football & Cheer.
Miriam Haart ’22 is the 19-year-old co-teacher of CS11: How to Make VR, a class on designing virtual reality applications using the Unity game engine, a platform for developing applications.
On Dec. 1, Arkansas Governor Asa Hutchinson announced in a press release that Arkansas would be the first state in the nation to implement a Stanford-backed concussion education program in every high school.
On Oct. 18, the concussion-awareness initiative known as CrashCourse, developed by Stanford researchers and student-athletes, announced that it has partnered with Pop Warner, the country’s largest youth football organization for children five to 16 years old. CrashCourse aims to promote dialogue about head injuries and to encourage early reporting of concussion symptoms among youth football players nationwide.
At the Lucile Packard Children’s Hospital, Stanford Medicine pediatric cardiologist David Axelrod is working on using virtual reality (VR) to model heart defects.
On May 12, Rabbit Hole VR, Stanford’s VR club, hosted its first VR conference. From the demographic of attendees alone, it was clear this year’s event was truly “VR 4 Everyone” — high school students and locals had a strong presence and programming touched on inclusion in the augmented and virtual reality space. While VR/AR…
The 52nd annual Carlos McClatchy Symposium took place on Friday evening at the Bechtel Conference Center. The annual event, which aims to evaluate the role and performance of journalism and mass media within democracy, focused on “Virtual Reality, Real Implications” this year and addressed issues ranging from the future of virtual reality (VR) technology to net neutrality.