One way to help solve questions in science is designed for almost anyone: playing video games — more specifically, scientific discovery games (SDGs). Associate biology professor Rhiju Das and assistant bioengineering professor Ingmar Riedel-Kruse have both worked with SDGs at Stanford.
The second annual Confluence Summit presented by Winston Baker took place on October 25 in Menlo Park, bringing together professionals from both the tech and entertainment industries. From industry leaders simply attending the conference to those speaking on the panels, the Confluence Summit was another superb expansion on last year’s event, highlighting new developments in…
Owing to a faculty-student initiative created three years ago to encourage discourse on the scholarly value of games and interactive media, faculty and student members of Games and Interactive Media at Stanford (GAIMS) are now pushing for more extensive academic undertakings in the field.
Stanford’s video game society Low Battery launches Full Power, a new video game mentorship program, and talks potential game development initiative.
For as much joy as they’ve brought into my life, video games seem to have an inescapable place on the rhetorical hit-list of pundits, parents and pollsters alike
A couple weeks ago, I laid out a handful of predictions for the year ahead. We’re far enough into January that this second batch is inexcusably late, but hey…I also predict that you’ll need a few homework extensions before this quarter is over. Don’t judge.
We’re still in the thick of the holiday release schedule, and game critics around the Net are already calling out Fall 2011 as one of the best seasons in video game history.
For better or for worse, my generation is afflicted with extreme spoiler-phobia.