The project’s arrival comes amid renewed calls for Stanford to place a quote selected by Miller on a plaque at the site.
For the past two years, Anastasio Angelopoulos ’19, supported by Mark Humayun at the USC Institute of Biomedical Therapeutics, has been developing augmented reality (AR) glasses that help people with retinitis pigmentosa (RP) — a group of genetic disorders involving breakdown and loss of cells in the retina — to navigate their surroundings more safely.
Together, they created Krikey, a mobile augmented reality gaming app, with a mission to break the barriers between fantasy and reality.
On May 12, Rabbit Hole VR, Stanford’s VR club, hosted its first VR conference. From the demographic of attendees alone, it was clear this year’s event was truly “VR 4 Everyone” — high school students and locals had a strong presence and programming touched on inclusion in the augmented and virtual reality space. While VR/AR…
The 52nd annual Carlos McClatchy Symposium took place on Friday evening at the Bechtel Conference Center. The annual event, which aims to evaluate the role and performance of journalism and mass media within democracy, focused on “Virtual Reality, Real Implications” this year and addressed issues ranging from the future of virtual reality (VR) technology to net neutrality.
Augmented Reality (AR) makes another appearance as Stanford students have created a mobile AR app for the Art++ Technology and Art Lab on exhibit at Cantor Arts Center from July 13 to Sept. 26. The Art++ exhibit is an experiment investigating the potential of AR within the museum context.