Hey! I’m Noah, and I’m here to tell you about games that I think are worth sinking time into while most of us are spending spring quarter at home instead of on campus.
I missed discovering the artworks of other members of the Stanford community, and this project seemed like an opportunity to do so in spite of digital barriers.
"Cave Story" didn't invent storytelling in games. Nor did it invent the 2D, side-scrolling platformer gameplay that had its heyday in the 80s. For me, what makes "Cave Story" special is how it takes all of these elements and combines them to create what is truly a genre-defining classic.